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Thomas de Groot <tho### [at] degrootorg> wrote:
> I think you should also investigate:
> http://www.imagico.de/pov/water/water_inc.php
>
> --
> Thomas
I know this resource.
There is it:
http://www.imagico.de/pov/water/water05.php
#declare Material_001 = texture{
pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
finish{
diffuse 0.8000
brilliance 1.8000
specular 1.0000
roughness 0.0200
}
normal {
function {
f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
} 0.4
scale <0.01, 0.4, 0.13>*0.2
}
}
It could be very good! :)
But, there is a problem. It's not clear.
Polygons of a wave are expanded more, than other polygons. Shall be on the
contrary (inverse).
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