POV-Ray : Newsgroups : povray.binaries.images : Water: povray play with -1000 : Re: Water: povray play with -1000 Server Time
16 Jun 2024 12:48:25 EDT (-0400)
  Re: Water: povray play with -1000  
From: LanuHum
Date: 27 Mar 2016 10:10:01
Message: <web.56f7e9adc8daa117a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I think you should also investigate:
> http://www.imagico.de/pov/water/water_inc.php
>
> --
> Thomas

I know this resource.
There is it:
http://www.imagico.de/pov/water/water05.php

#declare Material_001 = texture{
    pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
    finish{
        diffuse 0.8000
        brilliance 1.8000
        specular 1.0000
        roughness 0.0200
          }
normal {
  function {
    f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
  } 0.4
  scale <0.01, 0.4, 0.13>*0.2
}
}

It could be very good! :)
But, there is a problem. It's not clear.
Polygons of a wave are expanded more, than other polygons. Shall be on the
contrary (inverse).


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sea.jpg


 

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