POV-Ray : Newsgroups : povray.binaries.images : Water: povray play with -1000 : Re: Water: povray play with -1000 Server Time
24 May 2024 09:19:47 EDT (-0400)
  Re: Water: povray play with -1000  
From: LanuHum
Date: 27 Mar 2016 05:25:01
Message: <web.56f7a651c8daa117a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 26-3-2016 14:06, LanuHum wrote:
> > Thomas!
> > I don't ask to do animation. You the master to do very beautiful textures. How
> > to set up and what to use patterns?
> >
>
> I misunderstood, sorry. From your earlier post I thought you wanted to
> /animate/ the sea surface.
>
> - The texture of Tek's sea (2006) is not mine but Tek's ;-) I attach the
> file; please note that my sailing ship is /not/ included: you have to
> comment it out at the end of the file.
>
> - In the same way, the texture by Marc Jacquier (2003) is /not/ mine ;-)
> I also attach the file.
>
> --
> Thomas

I took from utf-8 normal.

#declare Material_001 = texture{
    pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
    finish{
        diffuse 0.8000
        brilliance 1.8000
        specular 1.0000
        roughness 0.0200
          }
    normal{
        crackle -2 form <1,0,0>
        scale <.0005,.003,.003>*2
        poly_wave 2
          }
}

Result is very bad. :(


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Attachments:
Download 'scene.jpg' (98 KB)

Preview of image 'scene.jpg'
scene.jpg


 

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