POV-Ray : Newsgroups : povray.binaries.images : Water: povray play with -1000 : Re: Water: povray play with -1000 Server Time
7 Nov 2024 09:28:21 EST (-0500)
  Re: Water: povray play with -1000  
From: LanuHum
Date: 26 Mar 2016 06:00:01
Message: <web.56f65cedc8daa117a3e03fe0@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:

>
> I believe that PoV-Ray can simulate all of these results.  I know the theory,
> but it would probably take someone better than me to do it.
>
> 1) start with a solid height_field or isosurface for the water geometry

>
> Regards,
> A.D.B.

It is exotic! How to apply them in animation? If it is necessary to add splashes
and to simulate a sea surf?
To add splashes, I shall have exact coordinates of points of a surface.
But, I am interested in texturing of a mesh and animation of textures.

:)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.