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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
>
> I believe that PoV-Ray can simulate all of these results. I know the theory,
> but it would probably take someone better than me to do it.
>
> 1) start with a solid height_field or isosurface for the water geometry
>
> Regards,
> A.D.B.
It is exotic! How to apply them in animation? If it is necessary to add splashes
and to simulate a sea surf?
To add splashes, I shall have exact coordinates of points of a surface.
But, I am interested in texturing of a mesh and animation of textures.
:)
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