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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
>
>
> > No. No!!! Sorry!
> > I about creation of a scene.
> > Before to render, I shall manipulate polygons, formulas.
> > The result displays the openGL window.
> > In the Blender if the number of polygons are more, than 1 000 000 brakes begin.
> > You have 18 million objects. One object: number of polygons = N
> > 18 000 000 * N = oh, my god!
> >
> > You don't use a preview scene?
> > You write the source code and you gives it to a render?
>
>
> I fear I don't use a preview outside of my head.
> But I use two computers - one for rendering and the older one for
> coding/modeling etc.
>
> Of course we all know this is a severe povray limitation, but I got used to it.
> I for myself envy you about your Blender knowledge.
>
> A 1.000.000 polygon issue sounds hard, I made several images with such an amount
> of triangles from 2001 on.
> But to be precise there are some Povray limitations around this number too.
>
> So you get an error, if you call more than 1 million user-defined functions...
>
>
> Norbert
Thank you!
When I see your images, I see myself the impotent man.
The blender doesn't rescue.
I am interested in the maximum opportunities of CPU of a normal linux-desktop
The motherboard supports 64 Gb?
My computer has 16 Gb RAM and swap = 25 Gb
If the scene uses more than 40 Gb memory: problem!!! :)))))
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