Hi,
total nonsense, but fun to make...
No radiosity, no lightsources, only reflections and some emitting media - this
gives high render speeds (3400 PPS).
>14 Million finite objects cause high memory load (>26 GB). Sometimes I had to restart
before making a full render, oth
erwise the render failed after 80 min parsing time.
This is strange, because I know scenes with 18 million objects and >30 GB memory
need, rendering without problems...
Anyway - this is my entry for the current TC-RTC round.
Norbert
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