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ParticleSystem_Sphere_shape.inc:
//numbers spheres = 1000
#declare data_ParticleSystem_Sphere_shape_ob = union{
object {data_Sphere_shape_001_ob scale 0.1 translate
<1.602048,2.176796,0.704082>}
object {data_Sphere_shape_001_ob scale 0.1 translate
<-2.709654,0.306427,-0.592914>}
.....
.....
.....
object {data_Sphere_shape_001_ob scale 0.1 translate
<-2.061681,1.452029,1.206769>}
object {data_Sphere_shape_001_ob scale 0.1 translate
<1.646683,1.532989,-1.656775>}
texture{Default_texture}
}
Povscene .pov:
#version 3.7;
global_settings {
assumed_gamma 1.000000
max_trace_level 20
charset utf8
}
sky_sphere {
pigment {rgb<0.050, 0.050, 0.050>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare data_Sphere_shape_ob = sphere { 0,1
}
#declare data_Sphere_shape_001_ob = sphere { 0,1
}
#include "ParticleSystem_Sphere_shape.inc"
difference{
object {data_Sphere_shape_ob
texture {Default_texture}
matrix <2.798619, 0.000000, 0.000000, 0.000000, -0.000000, -2.798619,
0.000000, 2.798619, -0.000000, 0.000000, 0.000000, 0.000000>
}
object {data_ParticleSystem_Sphere_shape_ob texture{Default_texture}
}
}
light_source {
<5.07,5.58,4.28>
color rgb<1, 1, 1>
fade_distance 25.0000000000
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
Render result:
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Attachments:
Download 'artefacts.jpg' (61 KB)
Preview of image 'artefacts.jpg'
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