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clipka <ano### [at] anonymousorg> wrote:
> It's not the uv_vectors you need to rearrange -- it's the control points.
> Flip these points around the diagonal.
Hmmm. Interesting.
That seems to be ... right-handed rule, no?
<-2, 0, 2>, <-2, 0, 1>, <-2, 0, -1>, <-2, 0, -2>,
<-1, 0, 2>, <-1, 0, 1>, <-1, 0, -1>, <-1, 0, -2>,
< 1, 0, 2>, < 1, 0, 1>, < 1, 0, -1>, < 1, 0, -2>,
< 3, 0, 2>, < 3, 0, 1>, < 3, 0, -1>, < 3, 0, -2>
Moving left to right across the rows:
u gets defined in the POV -z direction,
(1st finger)
Moving top to bottom down the columns:
v gets defined in the POV +x direction,
(2nd finger)
and so u x v is in the +y direction
(thumb)
Has anyone written a matrix / array transposition macro for POV-Ray?
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