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@Bill P, a little note:
You try to render both eye in a single renderer.
Paul Bourke patch require two different render (manual switch of IPD), and mix
with an external editor image.
I don't think that two different rendering is a bad approach, also because there
are many standard out there (some people render top/bottom, other side-by-side
etc). If the render of both eye is cause of trouble with the mesh, i think you
can skip it, imho. Just my cents.
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