POV-Ray : Newsgroups : povray.binaries.images : Evolution Stage IV : Re: Evolution Stage IV Server Time
7 Nov 2024 09:26:57 EST (-0500)
  Re: Evolution Stage IV  
From: Pekka Aho
Date: 6 Mar 2016 14:05:01
Message: <web.56dc7ec33e4dc2767deb548d0@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Those are really beautiful texturing and lighting effects.
> Very nice work with the sslt!
> [high-five to Christoph for getting it work so well!]

Many thanks & cheers! :)

And truly eternal thanks to Mr. Lipka for SSLT, I couldn't live without it
anymore! :D

> At first I thought it was a skeleton - it's got a lovely bone-like look to it.
> Are you using blobs to get such nice smooth shapes?

Actually, I've modelled all my alien life form creatures in TopMod. Of course I
generally strive for doing as much as possible in POV only, but I've found that
these objects are easiest to create with this nice and small program. Usually I
don't feel at home with actual modellers at all, but TopMod has become to stand
out as a weird and twisted exception. :D Otherwise it's just some one or two
features I use here and there in other programs, for example Silo 2 Pro I tend
to use only rarely for some vertex adjustments, and Wings3D tends to give the
best results in subdivisions. PoseRay then for .obj to .pov conversion, and
that's mostly about it with other tools. POV all the way in everything else
then. :)

About blobs, those are on my yet-to-understand-better list of the features I
still need to study more to get satisfactory results.


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