I finally got this to look the way I wanted it. I had to build it as a point
cloud, save the data as a .ply, create the mesh in meshlab (which crashes at the
drop of a hat) and then tweak it in blender before converting it with
ply2mesh2...
I like the texture, but I'm not sure it fits with the application I have planned
for it. I would like to use radiant lighting and sslt, but my experiments so
far seem to indicate that this is madness.
Has anyone else had success combining the two?
Regards,
A.D.B.
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