Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> I thought about making it with several hf's rotated around, but it
> would still lack the "overhangs" that isosurfaces allow.
Why not use reasonable fast isosurfaces?
Sometimes Samuel T. Benge's Isorender approach gives good results
(http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.525dcd797919e005c8060b460@news.povray.org%3E/?ttop=40
4955&toff=50).
Here are two examples with my "universal test scene".
Norbert
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