|
|
Mike Horvath <mik### [at] gmailcom> wrote:
> Can anyone recommend a way of creating sprites like these?
>
>
http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934
>
> The sprites need to join up together smoothly at the edges so you don't
> see a big seam between them. I was thinking of using the intersection of
> an squarish isosurface and a plane, but that will not necessarily line
> up at the edges.
>
> Thoughts?
>
>
> Mike
1) Determine your terrain types
e.g. desert, plains, beach, tundra, taiga, forest, boreal... etc.
2) make a 3x3 grid, and create a radial transition between each type
3) slice up the resulting image into tiles
4) create a map using large tiles, say 16x16, you might look at the diamond
square algorithm. Limit your shades of grey to the number of different biomes
alternatively, you might use a 2d cellular automata: Split the tiles into
categories - center (can only border on it's own type), north edge (can only
connect to a south edge or a center of the border type...
https://www.youtube.com/watch?v=MFvsRvo_78Y
Regards,
A.D.B.
Post a reply to this message
|
|