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Mike Horvath <mik### [at] gmailcom> wrote:
> What lighting settings would you recommend to achieve the same lighting
> as the large blocks in the attached big_terrain.png image? I think the
> white block near the top left should be used as a guide. I have made
> some efforts, as can be seen in wall_extra_a.png, but am not satisfied
> with the results. I also attached an image showing the coordinate axes
> so you can see how things are oriented in space. Thanks.
>
>
> Mike
POV-Ray's lighting rule is: color of light_source * color of diffuse texture =
output color, when lighting is perpendicular to the surface.
So if you want a light gray output like rgb<0.8,0.8,0.8>, then you can put a
light_source{ color rgb <1,1,1>}
with texture{pigment{rgb <0.8,0.8,0.8>} finish{ambient 0 diffuse 1}}
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