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clipka <ano### [at] anonymousorg> wrote:
> Trying to make POV-Ray more like the other popular renderers out there
> in order to attract more users would actually achieve the very opposite.
> They have a much greater share of the "market", they have a long head
> start in what they are doing, and I'd also guess that they have a lot
> more manpower at their disposal.
>
> If we don't want POV-Ray to die out, we must keep doing things our own
> way, and hope it will keep filling a niche.
>
>
> Of course that shouldn't stop us from looking at what others are doing,
> and let them inspire ourselves. But blindly imitating them -- that would
> be POV-Ray's end.
Yes, that was my unspoken thought.
"If you want to win, then do what the other guy _can't_ do.
POV-Ray has survived THIS long doing exactly what it does - better than any
other renderer - so, stick with what ya know. :)
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