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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> I suspect that you initially tried to copy and paste *just* the HF_Cylinder
> macro code itself into your scene (taken 'out' of shapes.inc); that would not
> work, just by itself.
Sorry, I didn't look carefully at your code example before I posted my comments.
As mentioned earlier here, the only thing that's missing from your code is to
#include "shapes.inc" somewhere near the beginning of your scene file.
I've used the HF_Cylinder macro to make interesting 'cave' structures, that look
nicely organic, by combining different functions. It's quite a useful tool.
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