POV-Ray : Newsgroups : povray.binaries.images : Here be monsters... : Re: Here be monsters... Server Time
28 Sep 2024 17:12:48 EDT (-0400)
  Re: Here be monsters...  
From: Simon J  Cambridge
Date: 30 Jan 2016 11:25:00
Message: <web.56ace2e29df52133a580e0390@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 1/30/2016 8:03 AM, Thomas de Groot wrote:
> > On 29-1-2016 22:53, Mike Horvath wrote:
> >> On 1/29/2016 12:28 PM, Simon J. Cambridge wrote:
> >>>> I have to agree that your works are diverse, fitting a central theme.
> >>>> I'm not sure I like the textures you are using though. They look too
> >>>> washed out and faded. Could it be a gamma issue maybe?
> >>>>
> >>>>
> >>>> Mike
> >>>
> >>> Hi Mike,
> >>>
> >>> Any image in particular? I tended to vary just about everything when
> >>> rendering.
> >>>
> >>> Cheers,
> >>>
> >>> Simon.
> >>>
> >>
> >> Most of the images I looked at appear kind of pastel or washed out. Are
> >> you developing on a Mac?
> >>
> >>
> >
> > Not for me, on my lcd screen. Textures appear to be as intended.
> >
> >
>
> For me they do a bit. A technique I used to do when looking at your
> entries for Tena Chep, was to copy them into Paint Shop Pro and reduce
> the gamma. Doing that for Simon’s images gives a more pleasing* image to
> my eyes. I reduce the gamma from 1 to 0.8
>
> *Not that they are not pleasing as they are.
>
>
> --
>
> Regards
>      Stephen

Hi Stephen,

First off, thanks for liking my stuff. As I said to Kenneth I tinker alot and it
is sometimes difficult for me to let go of something.

The gamma question is interesting, because I tried what you said and for me the
images went darker and lost colour. My screens are all from dell, of varying
ages, and the images are fine on all of them (varying light conditions).

I tend to render with gamma 2.2, but that is not hard and fast, especially when
using brighter lights, and some of the images were colour corrected afterwards
anyway. From looking at other conversations here concerning gamma, I get the
impression that it is a contentious issue. (And I didn't know that 3.7.1 was in
the works - excellent news).

Cheers,

Simon.


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