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Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/19/2016 11:08 AM, clipka wrote:
> > Am 19.01.2016 um 02:48 schrieb Mike Horvath:
> >> Here's my latest (incomplete) render. However, I don't understand why
> >> the planet in the background is so bright compared to the last render.
> >> Can anyone explain this? Is it the area light causing this or the
> >> reflections? I'm using the same area light as in the last render and I
> >> don't understand why the planet appears to be extra lit. Thanks.
> >
> > Did you make sure that the light properly falls off with distance?
> >
>
> What values would you recommend? It is a linear area light.
Presuming the area light is supposed to simulate a structure somewhat akin to a
long cylinder, I would set fade_distance to the radius of that structure; to get
the proper behaviour along the length of the area light, I would suggest using
area_illumination.
For realism, fade_power should always be 2. Note that you may have to
significantly increase the light source's brightness.
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