Mike Horvath <mik### [at] gmailcom> wrote:
> I have the following code:
>
> #local lamp_sphere = sphere
> {
> 0, 1
> scale lamp_radius
> hollow
> }
> light_source
> {
> 0, lamp_color
> looks_like {lamp_sphere}
> translate spiral_coo
> }
>
> Unfortunately the sphere is blocking the light source when it should let
> the light shine through. What am I doing wrong? Thanks.
I'd suggest testing this in different versions of POV-Ray.
My initial thought is that looks_like should automatically set "no_shadow on"
(and also "no_radiosity on") for the object; if that doesn't happen, I guess it
should be considered a bug. I'll need to look it up in the docs myself though.
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