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Hi!
Oh, what disorder!
#declare wo_0_Cube1 = mesh2{
vertex_vectors { 8, <1.000000, -1.000000, -1.000000>, <1.000000, -1.000000,
1.000000>, <1.000000, 1.000000, -1.000000>,
<1.000000, 1.000000, 1.000000>, <-1.000000, -1.000000, -1.000000>, <-1.000000,
-1.000000, 1.000000>, <-1.000000, 1.000000, -1.000000>,
<-1.000000, 1.000000, 1.000000>}
//#local average_center = <0.000000, 0.000000, 0.000000>;
normal_vectors { 8, <-0.408248, 0.816497, 0.408248>, <-0.666667, 0.333333,
-0.666667>, <-0.666667, -0.333333, 0.666667>, <-0.408248, -0.816497, -0.408248>,
<0.666667, 0.333333, 0.666667>, <0.408248, 0.816497, -0.408248>, <0.408248,
-0.816497, 0.408248>, <0.666667, -0.333333, -0.666667>}
uv_vectors { 0}
texture_list { 1, texture{wm_default}}
face_indices { 12, <3, 7, 6>, 0, <6, 2, 3>, 0, <0, 4, 5>, 0, <0, 5, 1>, 0, <1,
5, 7>, 0, <7, 3, 1>, 0, <2, 6, 4>, 0, <2, 4, 0>, 0, <4, 6, 7>, 0, <4, 7, 5>, 0,
<1, 3, 2>, 0, <2, 0, 1>, 0}
normal_indices { 12, <3, 7, 6>, <6, 2, 3>, <0, 4, 5>, <0, 5, 1>, <1, 5, 7>,
<7, 3, 1>, <2, 6, 4>, <2, 4, 0>, <4, 6, 7>, <4, 7, 5>,
<1, 3, 2>, <2, 0, 1>}
uv_indices { 12, <0, 0, 0>, <0, 0, 0>, <0, 0, 0>, <0, 0, 0>, <0, 0, 0>, <0, 0,
0>, <0, 0, 0>, <0, 0, 0>, <0, 0, 0>, <0, 0, 0>,
<0, 0, 0>, <0, 0, 0>}
}
It is Wings3D so writes the .pov file!
But, now it is read by BlenPov-alternative!
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