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clipka <ano### [at] anonymousorg> wrote:
> Am 03.01.2016 um 23:09 schrieb Theogott:
> > This is a funny thing. We all know that AA takes time. But sooo much?
> >
> > The scene below renders <1 Second here, without AA.
> > If i turn on AA 0.3, it renders ... forever ... ~1 hr.
>
> Not sure what brutish computer you have at your disposal, but even
> without AA I don't see render times anywhere close to 1s here. More like
> a bit under 4 minutes with POV-Ray 3.6.
>
> For some reason, POV-Ray 3.7 seems to grind to a halt -- possibly
> because its handling of max_trace_level with regards to fully
> transparent surfaces is different.
-----------------------
Parse Warning: Should have at least 2 objects in csg.
Parse Warning: assumed_gamma not specified, so gamma_correction is turned off
for
compatibility with this pre POV-Ray 3.7 scene. See the documentation for more
details.
Parser Statistics
Finite Objects: 3
Infinite Objects: 1
Light Sources: 1
Total: 5
Parser Time
Parse Time: 0 hours 0 minutes 0 seconds (0.001 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
Render Options
Quality: 5
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........Off
Render Statistics
Image Resolution 800 x 600
Pixels: 480000 Samples: 0 Smpls/Pxl: 0.00
Rays: 480000 Saved: 0 Max Level: 1/12
Ray->Shape Intersection Tests Succeeded Percentage
Blob 756184 160540 21.23
Blob Component 725676 721440 99.42
Blob Bound 1512368 725676 47.98
Plane 960000 480000 50.00
Sphere 1920000 1920000 100.00
Bounding Box 2880000 2676184 92.92
Roots tested: 399688 eliminated: 105053
Shadow Ray Tests: 480000 Succeeded: 0
Peak memory used: 47685632 bytes
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.275 seconds)
using 12 thread(s) with 2.335 CPU-seconds total
UberPOV finished
-
CPU time used: kernel 0.14 seconds, user 2.56 seconds, total 2.70 seconds.
Elapsed time 0.93 seconds, CPU vs elapsed time ratio 2.92.
Render averaged 518918.92 PPS (177855.70 PPS CPU time) over 480000 pixels.
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There seems to be a huge Difference in Rendertime between Uber-POV and POV-Ray.
WHY?
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