POV-Ray : Newsgroups : povray.general : large city models in povray : Re: large city models in povray Server Time
5 Jul 2024 11:51:49 EDT (-0400)
  Re: large city models in povray  
From: christian
Date: 8 Dec 2015 11:30:01
Message: <web.566704a8c20c243dc45346000@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 24.11.2015 um 11:29 schrieb christian:
>
> > I have another question in this context. Is there a smart way to generate normal
> > maps and depth maps in POV-Ray. Maybe I can use fog for the depth map?
>
> I'd use an emission-only gradient pigment for depth maps.
>
> For normal maps, you could use either the slope or aoi pattern as the
> basis for one emission-only pigment per colour channel / axis, and mix
> them via an average pattern. Alternatively, you could try using a plain
> white pigment, and one parallel shadowless light source per colour
> channel / axis.


Hmmm, at the moment i don't realy unterstand how this work. Maybe you can give
me an example?


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