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clipka <ano### [at] anonymous org> wrote:
> Am 24.11.2015 um 11:29 schrieb christian:
>
> > I have another question in this context. Is there a smart way to generate normal
> > maps and depth maps in POV-Ray. Maybe I can use fog for the depth map?
>
> I'd use an emission-only gradient pigment for depth maps.
>
> For normal maps, you could use either the slope or aoi pattern as the
> basis for one emission-only pigment per colour channel / axis, and mix
> them via an average pattern. Alternatively, you could try using a plain
> white pigment, and one parallel shadowless light source per colour
> channel / axis.
Hmmm, at the moment i don't realy unterstand how this work. Maybe you can give
me an example?
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