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Alain <kua### [at] videotronca> wrote:
>
> Another way would be to use a gradient pattern with a texture_map
> containing the various wood, or any other, textures to be used.
>
You're right, that's a very good alternate way of doing it. I didn't think of
that.
As always, there are multiple ways of solving any POV-Ray problem. :-)
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