POV-Ray : Newsgroups : povray.binaries.images : Scattering media problem : Re: Scattering media problem Server Time
3 Jul 2024 01:19:17 EDT (-0400)
  Re: Scattering media problem  
From: Cousin Ricky
Date: 9 Oct 2015 22:55:08
Message: <web.56187d98e5b2b37c39d3040f0@news.povray.org>
=?UTF-8?B?SsO2cmcgJ1lhZGdhcicgQmxlaW1hbm4=?= <yazdegird@gmx.de> wrote:
> Hi(gh)!
>
> I want to model my now-defunct bathroom scales and started with the
> glass pane - when viewed edge on, it should display a dark bluish green.
> I used scattering media to achieve this (first attached image) but then
> noticed that the media color almost disappeared when viewed against a
> non-black background (second image). I tried to fix this by adding an
> interior_texture (without reflection) to the material statement, but
> then the media color was even less visible (third image).
>
> What do I wrong? Should I try absorbing media instead?
>
> See you in Khyberspace!
>
> Yadgar

I concur with Clipka and Alain.  Use fade_power 1001, fade_color, and
fade_distance in the media block.  Absorbing media may be easier conceptually,
but it is slower and (in my experience) artifact prone.


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