POV-Ray : Newsgroups : povray.binaries.scene-files : My bezier spline sphere sweep new version : Re: My bezier spline sphere sweep new version Server Time
12 Nov 2024 17:20:51 EST (-0500)
  Re: My bezier spline sphere sweep new version  
From: And
Date: 23 Sep 2015 22:50:00
Message: <web.5603643dc8a9ef088a002e410@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
>
> >
> > Is this the blender's internal feature? If so, maybe I will take a look at it.
>
> Yes! Is this the blender's internal feature!
> Advanced:
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Curve_Tools
>
> > Before that, you can try:
> >
> > r1 = 2/3*r0 + 1/3*r3
> > r2 = 1/3*r0 + 2/3*r3
> >
> > Where
> > r0: The first radius
> > r1: The second radius
> > r2: The third radius
> > r3: The fourth radius
>
> Yes, it works, thanks!
> One wish:
> If L < (2 * R):
> sphere transform.
>
> It is possible for you?

Em... I don't understand what's your meaning.


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