POV-Ray : Newsgroups : povray.binaries.scene-files : My bezier spline sphere sweep new version : Re: My bezier spline sphere sweep new version Server Time
24 Apr 2024 16:41:05 EDT (-0400)
  Re: My bezier spline sphere sweep new version  
From: LanuHum
Date: 22 Sep 2015 11:30:01
Message: <web.5601737ec8a9ef087a3e03fe0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:

>
> Is this the blender's internal feature? If so, maybe I will take a look at it.

Yes! Is this the blender's internal feature!
Advanced:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Curve_Tools

> Before that, you can try:
>
> r1 = 2/3*r0 + 1/3*r3
> r2 = 1/3*r0 + 2/3*r3
>
> Where
> r0: The first radius
> r1: The second radius
> r2: The third radius
> r3: The fourth radius

Yes, it works, thanks!
One wish:
If L < (2 * R):
sphere transform.

It is possible for you?


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