POV-Ray : Newsgroups : povray.binaries.images : Seraglio (WIP) : Re: Seraglio (WIP) Server Time
5 Jul 2024 07:44:15 EDT (-0400)
  Re: Seraglio (WIP)  
From: And
Date: 30 Aug 2015 08:40:01
Message: <web.55e2f853f1eaec47368e00af0@news.povray.org>
Now you can see the difference between them. That is the highlight. Ok, so the
common mistake we often make is setting a too dim brightness on the emission
look-like sphere.

When using the 'reflection' keyword to produce a high light, here I can tell you
a formula of the relation between the looks-like sphere and the light_source it
represent.
(For the photorealism)
It is:
(color of the emission sphere) = (color of the light_source) * 4* pi / (the area
of the emission sphere)

When we apply this formula, we can calculate the correct brightness relation
between them.
It will get a realism result.

I apply it to my example, I calculate the color of my emission sphere is in fact
69.4444 times the color of the light source.

sphere{
light_pos, light_r
no_shadow
no_radiosity
    pigment{light_color*69.4444}
    finish{ambient 0 emission 1 diffuse 0}
}


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