But the main problem is, there are no highlights on my reflection spheres.
Uh..., no, in fact there are, but you cannot see, because the highlight is too
weak. ?
I use a color for the point light source, and assign the same color for the
looks-like emission sphere. It works not good. So, I try to adjust the
brightness of the emission sphere. Let us multiply 10.
sphere{
light_pos, light_r
no_shadow
no_radiosity
pigment{light_color*10} //10 times
finish{ambient 0 emission 1 diffuse 0}
}
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