POV-Ray : Newsgroups : povray.binaries.images : Seraglio (WIP) : Re: Seraglio (WIP) Server Time
5 Jul 2024 07:53:41 EDT (-0400)
  Re: Seraglio (WIP)  
From: And
Date: 30 Aug 2015 01:50:02
Message: <web.55e297b0f1eaec47368e00af0@news.povray.org>
MichaelJF <mi-### [at] t-onlinede> wrote:
> Am 29.08.2015 um 19:09 schrieb And:
> > MichaelJF <mi-### [at] t-onlinede> wrote:
> > I think what I posted a moment ago is the key point. It is not the render
> > settings or the lighting problem.
> >
> >
> I fear you mixed up the rendering times for your second and your third
> example, but indeed such things can prolong rendering times and increase
> the hunger for memory dramatically, especially when made wet. I
> encountered this issue some months ago while playing with the blockwall
> macros. If you have an blocking object there, every piece of stone of a
> wall is in a difference {} with this blocking object. With complex
> buildings one can run out of memory very soon. But as I understood this
> blockwall stuff so far, it is necessary there for the spline follow macro.
>
> I suspect too, that Anthony's problem is not with the water, but may be
> multiplied by this. But we don't know if this problem is present in
> Anthony's scene finally.
>
> Best regards,
> Michael

Em...
I'm sorry. I just felt that his problem should be the difference/intersection
problem then I said that.


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