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clipka <ano### [at] anonymous org> wrote:
> Am 29.08.2015 um 23:15 schrieb Jérôme M. Berger:
>
> >> #declare the_tiling =
> >> union{
> >> #for(i, 0, 99)
> >> #for(j, 0, 99)
> >> intersection{
> >> object{
> >> one_piece
> >> translate <i*0.4, j*0.4, 0>
> >> }
> >> cylinder{
> >> <20,20,0>,<20,20,1>,19
> >> }
> > Try to add these lines here:
> > bounded_by { box { min_extent (one_piece)+<i*0.4, j*0.4, 0>,
> > max_extent (one_piece)+<i*0.4, j*0.4, 0> } }
> >> cutaway_textures
> >> }
> >> #end
> >> #end
> >> }
>
> Why fix a perfectly good and fast-rendering scene? It's the other
> variant that takes ages to render.
>
> Besides, the intersection code /already/ makes sure that the bounding
> box isn't larger than what you suggest to specify manually; the bounding
> box for the intersection of a given set of objects defaults to the
> intersection of their bounding boxes.
>
Em...Clipka, I trust your profession on the POV-Ray's internal detail. But, for
this problem, why I add Jérôme M. Berger's adding code, its rendering time
decreases to 2 seconds?
I knew that POV-Ray makes a global bounding hierarchy for the first(global)
level .... But from the rendering time what I tried just now it seems that
POV-Ray didn't make boundings for my objects.
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