MichaelJF <mi-### [at] t-online de> wrote:
> >
> >
>
> I'm running out of ideas too. I played aroud with your settings here and
> my very simple test scene but found no solution for the riddle.
> Meanwhile I think that there must be an other problem and the water
> material is the wrong track. But I have no idea what it could be. I
> first exchanged my water material by yours given here. The computing
> time decreased (!) to 6m 41s. Then I added your fade_distance and
> fade_power to my dimmed light_sources: 6m 41s. But you may have another
> scaling (for me 1 unit=1 meter). Then I worked through your command line
> options. Your higher anti alias settings yielded 8m 21s. Adding +bm2:
> 9m 58s. -rvp saved 32s. +p should not have any effect on the computation
> time but indicates that you are not running the Windoze version like me.
>
> All computations mentioned above done with this insane IndoorHQ settings.
I think what I posted a moment ago is the key point. It is not the render
settings or the lighting problem.
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