|
|
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Am 24.08.2015 um 15:46 schrieb Anthony D. Baye:
> > > clipka <ano### [at] anonymousorg> wrote:
> > >> Am 24.08.2015 um 04:53 schrieb Anthony D. Baye:
> > >>
> > >>> The render time for the columns is nothing compared to the water when the
> > >>> lighting is turned on.
> > >>
> > >> Does the water have a diffuse component?
> > >
> > > diffuse 0
> > >
> > > See my looking for water thread in p.general its basically all there
> >
> > That bugs me. How come water should have such an impact on radiosity
> > render times? That can't be, can it?
>
> As I understand it, the problem is the six light sources ( real ones, not
> radiant objects) surrounding the pool. Perhaps there's some optimization
> possible when dealing with multiple light sources affecting a common area?
>
> Regards,
> A.D.B.
Maybe I can express my opinion.
Once I rendered a scene with large area surfaces that switched the
specular/phong on. The multiple light sources can make it slow truely.
I only have the experience that time. Because I almost use the reflection
instead of specular.
Post a reply to this message
|
|