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clipka <ano### [at] anonymousorg> wrote:
> Am 24.08.2015 um 15:46 schrieb Anthony D. Baye:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 24.08.2015 um 04:53 schrieb Anthony D. Baye:
> >>
> >>> The render time for the columns is nothing compared to the water when the
> >>> lighting is turned on.
> >>
> >> Does the water have a diffuse component?
> >
> > diffuse 0
> >
> > See my looking for water thread in p.general its basically all there
>
> That bugs me. How come water should have such an impact on radiosity
> render times? That can't be, can it?
As I understand it, the problem is the six light sources ( real ones, not
radiant objects) surrounding the pool. Perhaps there's some optimization
possible when dealing with multiple light sources affecting a common area?
Regards,
A.D.B.
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