Hi Reuben,
I would use a normal for the snow like in a material from Sean Day (snowman
http://www.irtc.org/ftp/pub/stills/2006-02-28/snowman.jpg )
#declare snowTex =
texture {
pigment {rgb <1,1,1>}
finish {
ambient 0
diffuse 0.9
brilliance 1.75
specular 1.5
roughness 0.0001
reflection 0.025
}
normal {
average
normal_map {
[1 granite 0.5
scale 0.002
turbulence 1
omega 0.4
lambda 1.2
]
[1 wrinkles 0.75
scale 0.15
]
}
}
}
#declare T1 =
material {
texture {snowTex}
interior {ior 1.31}
}
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