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"LanuHum" <Lan### [at] yandexru> wrote:
> union {
> }
> #declare BezierCurve_bezier_points = array[8]{
> <-1,0><-0.5,0.5><0,0><1,0>
> <1,0><2,0><1.025,2.45><2.025,2.45>
> }
The problem is: Your bezier curve points in Blender is three dimension, but when
you export them, you only output x and y, in other word 2d points.
A 3D point in pov-ray should be like this: <1.0, 0.2, 1.0>
A 2D point in pov-ray is like this: <1.0, 0.2>
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