POV-Ray : Newsgroups : povray.binaries.images : LanuHum, I cannot convert bezier spline to cubic spline : Re: LanuHum, I cannot convert bezier spline to cubic spline Server Time
16 May 2024 04:02:59 EDT (-0400)
  Re: LanuHum, I cannot convert bezier spline to cubic spline  
From: And
Date: 16 Aug 2015 22:40:01
Message: <web.55d148eea4f6ca688423d9aa0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Something doesn't coincide.:(
> #version 3.7;
>
> #include "shapes.inc"
> #include "functions.inc"
> global_settings {
>     assumed_gamma 1.000000
> }
> sky_sphere {
>     pigment {rgb<0.050, 0.050, 0.050>}
> }
>
> #declare Default_texture = texture{pigment {rgb 0.8}}
>
> #declare Material = texture{
>     pigment{color rgbft <0.8000,0.0127,0.0332,0.0000,0.0000>}
> }
> #declare Material_001 = texture{
>     pigment{color rgbft <0.0123,0.0084,0.8000,0.0000,0.0000>}
> }
> #declare Material_002 = texture{
>     pigment{color rgbft <0.0803,0.8000,0.0184,0.0000,0.0000>}
> }
> #declare Material_003 = texture{
>     pigment{color rgbft <0.6392,0.8000,0.5126,0.0000,0.0000>}
> }
> #declare data_Cylinder_shape_002_ob = cylinder { <0,0,1>,<0,0,-1>,1
> }
> #declare data_Cylinder_shape_001_ob = cylinder { <0,0,1>,<0,0,-1>,1
> }
> #declare data_Cylinder_shape_ob = cylinder { <0,0,1>,<0,0,-1>,1
> }
> union {
> }
> #declare BezierCurve_bezier_points = array[8]{
>     <-1,0><-0.5,0.5><0,0><1,0>
>     <1,0><2,0><-0.2001,0.2996><0.7999,0.2996>
> }
> #include "bezier_spheresweep.inc"
> #declare data_BezierCurve_ob = object{Shape_Bezierpoints_Sphere_Sweep(20,
> BezierCurve_bezier_points, 0.02)
>     texture {Material_003}
> }
> object {data_Cylinder_shape_002_ob
>     texture {Material}
>     matrix <-0.000000, -0.000000, -0.034897,  0.000000, 0.034897, -0.000000,
> 14.249066, -0.000001, -0.000001,  0.000000, 0.000000, 0.000000>
> }
>
> object {data_Cylinder_shape_001_ob
>     texture {Material_002}
>     matrix <0.034897, 0.000000, 0.000000,  0.000000, 0.034897, 0.000000,
> 0.000000, 0.000000, 10.180943,  0.000000, 0.000000, 0.000000>
> }
>
> object {data_Cylinder_shape_ob
>     texture {Material_001}
>     matrix <0.034897, 0.000000, 0.000000,  0.000000, -0.000000, -0.034897,
> 0.000000, 3.339409, -0.000000,  0.000000, 0.000000, 0.000000>
> }
>
> object {data_BezierCurve_ob
>     texture {Material_003}
>     matrix <4.031789, 0.000000, 0.000000,  0.000000, 2.190180, -3.385031,
> 0.000000, 3.385031, 2.190180,  0.000000, 0.000000, 0.000000>
> }
>
> light_source {
>     <5.07,5.58,4.28>
>     color rgb<1, 1, 1>
>     fade_distance 25.0000000000
>     fade_power 1
> }
> camera {
>     perspective
>     location  <0,0,0>
>     look_at  <0,0,-1>
>     right <-1.7777777777777777, 0, 0>
>     up <0, 1, 0>
>     angle  49.134343
>     rotate  <-27.098163, 46.688390, -0.903519>
>     translate <7.481132, 5.343666, 6.507640>
> }

union{
    sphere{
    <-1,0>, 0.05
    }
    sphere{
    <1,0>, 0.05
    }

    sphere{
    <1,0>, 0.05
    }
    sphere{
    <0.7999,0.2996>, 0.05
    }
    pigment{rgb 0.5}
    matrix <4.031789, 0.000000, 0.000000,  0.000000, 2.190180,
-3.385031,0.000000, 3.385031, 2.190180,  0.000000, 0.000000, 0.000000>
}



??

I'm not sure what causes this, but I drew some spheres in addition, it fits the
terminals of the curve. Or you actually drew three dimension coordinates but you
output just two dimension coordinate data?


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