POV-Ray : Newsgroups : povray.binaries.images : LanuHum, I cannot convert bezier spline to cubic spline : Re: LanuHum, I cannot convert bezier spline to cubic spline Server Time
16 May 2024 13:26:53 EDT (-0400)
  Re: LanuHum, I cannot convert bezier spline to cubic spline  
From: LanuHum
Date: 16 Aug 2015 15:25:08
Message: <web.55d0e350a4f6ca687a3e03fe0@news.povray.org>
Something doesn't coincide.:(
#version 3.7;

#include "shapes.inc"
#include "functions.inc"
global_settings {
    assumed_gamma 1.000000
}
sky_sphere {
    pigment {rgb<0.050, 0.050, 0.050>}
}

#declare Default_texture = texture{pigment {rgb 0.8}}

#declare Material = texture{
    pigment{color rgbft <0.8000,0.0127,0.0332,0.0000,0.0000>}
}
#declare Material_001 = texture{
    pigment{color rgbft <0.0123,0.0084,0.8000,0.0000,0.0000>}
}
#declare Material_002 = texture{
    pigment{color rgbft <0.0803,0.8000,0.0184,0.0000,0.0000>}
}
#declare Material_003 = texture{
    pigment{color rgbft <0.6392,0.8000,0.5126,0.0000,0.0000>}
}
#declare data_Cylinder_shape_002_ob = cylinder { <0,0,1>,<0,0,-1>,1
}
#declare data_Cylinder_shape_001_ob = cylinder { <0,0,1>,<0,0,-1>,1
}
#declare data_Cylinder_shape_ob = cylinder { <0,0,1>,<0,0,-1>,1
}
union {
}
#declare BezierCurve_bezier_points = array[8]{
    <-1,0><-0.5,0.5><0,0><1,0>
    <1,0><2,0><-0.2001,0.2996><0.7999,0.2996>
}
#include "bezier_spheresweep.inc"
#declare data_BezierCurve_ob = object{Shape_Bezierpoints_Sphere_Sweep(20,
BezierCurve_bezier_points, 0.02)
    texture {Material_003}
}
object {data_Cylinder_shape_002_ob
    texture {Material}
    matrix <-0.000000, -0.000000, -0.034897,  0.000000, 0.034897, -0.000000,
14.249066, -0.000001, -0.000001,  0.000000, 0.000000, 0.000000>
}

object {data_Cylinder_shape_001_ob
    texture {Material_002}
    matrix <0.034897, 0.000000, 0.000000,  0.000000, 0.034897, 0.000000,
0.000000, 0.000000, 10.180943,  0.000000, 0.000000, 0.000000>
}

object {data_Cylinder_shape_ob
    texture {Material_001}
    matrix <0.034897, 0.000000, 0.000000,  0.000000, -0.000000, -0.034897,
0.000000, 3.339409, -0.000000,  0.000000, 0.000000, 0.000000>
}

object {data_BezierCurve_ob
    texture {Material_003}
    matrix <4.031789, 0.000000, 0.000000,  0.000000, 2.190180, -3.385031,
0.000000, 3.385031, 2.190180,  0.000000, 0.000000, 0.000000>
}

light_source {
    <5.07,5.58,4.28>
    color rgb<1, 1, 1>
    fade_distance 25.0000000000
    fade_power 1
}
camera {
    perspective
    location  <0,0,0>
    look_at  <0,0,-1>
    right <-1.7777777777777777, 0, 0>
    up <0, 1, 0>
    angle  49.134343
    rotate  <-27.098163, 46.688390, -0.903519>
    translate <7.481132, 5.343666, 6.507640>
}


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bezier_sweep.blend.jpg


 

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