|
|
"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Another picture:
>
> It gives to hope!
Oh, this is just like Cousin Ricky's sphere sweep macro. I spend some time
studying it. Thanks to him.
This is not the 'sphere_sweep' object of povray, it just a union. The union
contains some spheres and cylinders.
If you want to add to your scene:
//-------------------------------
#include "bezier_spheresweep.inc"
#declare my_bezier_points =
array[8]{
<0, 0, 0>, <0.2, 0.3, 0.1>, <0.6, 0.1, 0>, <1, 0, 0>,
<1, 0, 0>, <1, -0.5, 0>, <1.2, -0.5, 0.5>, <1.6, -0.6, 0.8>
}
object{
Shape_Bezierpoints_Sphere_Sweep(20, my_bezier_points, 0.02)
pigment{rgb<0.1,0.2,0.2>}
}
Post a reply to this message
|
|