"And" <49341109@ntnu.edu.tw> wrote:
> Implementing in the Pov-Ray main program is still the best way on this topic.
> I'm unable to write C++.
> But if you can accept a rough version I still write a simple macro that just
> place some spheres and cylinders to simulate the sphere sweep shape controlling
> by the bezier points.
Sorry, but I can't help anything. :(
For me trigonometry - long ago the forgotten subject. :)
But, I will be glad to any help!
Thank you!
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