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> This would slow things down too much. Too bad I can't just difference
> the objects' bounding boxes.
>
>
> Mike
Um, can you pre-make some sort of town with a mesh object, and then use that for
the CSG difference? Or just a slice of the town encompassing the height where
the road will be?
I haven't ever used meshes or stored objects read in from disk, etc...
I may be thinking about this all wrong, or backwards..... or is that "Keyword:
inverse" ? :D
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