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"Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> pigment { rgbft <1.000, 1.000, 1.000, 1.000, 0.618> }
> finish {
> diffuse 0.3
> specular 0.8
> reflection { 0.3, 1 falloff 5 }
> conserve_energy
> }
> normal {
> function {
> f_ridged_mf(x,y,z, 0.1, 3.0, 7.0, 0.7, 0.7, 2)
> } 0.3
> scale <4.68, 3.2, 4.68>/12
> }
> interior {
> ior 1.33
> fade_distance 3
> fade_power 2
> fade_color rgb <0.235, 0.318, 0.618>
> dispersion 1.016
> dispersion_samples 10
> }
I see some issues like a transparency of 161.8 %, but this does not slow your
render down, at least it doesn't in my standard setup.
Even turning fresnel on or diffuse 0 doesn't have any effect on render time.
But turning dispersion off decreased render time to less than 20 %.
Norbert
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