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Hi guys,
Look at this file. When I render this without the cylinder at the end. My filter
box is green. When its in, my filter' green complexion disappears.
What am I doing wrong?
Anne
************************************
#include "textures"
#include "colors"
#include "stones.inc"
#include "Glass"
global_settings
{
max_trace_level 10
}
#declare Lightbulb = union {
merge {
cylinder {
<0,0,1>, <0,0,0>, 0.2
//scale <0.35, 0.35, 1.0>
translate 1*z
}
texture {
pigment {color rgb <1, 1, 1>}
finish {ambient .8 diffuse .6}
}
}
}
camera {
location <10, 10, 1>
look_at <0, 0, 0>
right x*1920/1080
}
light_source {
<0, 2, 0>
color White
looks_like { Lightbulb }
}
//Filter box
box { <0.2, 5, 0.2>, <2.2, 5.125, 2.2>
pigment { color rgbft <0.1, 1.0, 0.1, 1.0, 0> }
texture {
T_Glass2
}
finish {
diffuse 0.9
ambient 0.4
specular 1.0
roughness 0.1
brilliance 0.01
reflection {
0.3
}
refraction 1.0
}
}
//Floor
box { <0, 0, 0>, <5, 0.125, 5>
texture{
T_Stone44
scale 2
}
}
cylinder { <0, 0, 0>, <0, 10, 0>, 0.0625
pigment { color Blue }
finish {
ambient 0.5
diffuse 0.5
}
}
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