POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots : Re: Blender to Povray: unofficial version: screenshots Server Time
21 Apr 2026 00:04:30 EDT (-0400)
  Re: Blender to Povray: unofficial version: screenshots  
From: Mr
Date: 31 Jul 2015 04:45:00
Message: <web.55bb34d38d10ac1c16086ed00@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > "Mr" <nomail@nomail> wrote:
> >
> > >
> > > Cool!
> > > I get a "No module named PIL error"; maybe some dependancy?
> >
> > I started writing the operator add height field
> > This module will be necessary for creation of mesh model of height field.
> > If I don't think up something another.
> >
> > I will make change:
> > try:
> > except:
> >
> > Error will be removed.
>
> PIL isn't necessary.
> We will use: bpy.ops.mesh.noise()

okay, you can send me an email when to test if you want.

About the Heightfield design,

I think an infinite plane would be a cool primitive to add also and a good
challenge to be thought about in the same philosophy, regardless of whatever the
chosen solution will finally be.

probably a good design would involve a box or even a more complex rig since
there are quite a few options in a heightfield that could be graphically
commanded.

I hope we can brainstorm?


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