POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots : Re: Blender to Povray: unofficial version [new thread] Server Time
21 Apr 2026 01:28:11 EDT (-0400)
  Re: Blender to Povray: unofficial version [new thread]  
From: LanuHum
Date: 27 Jul 2015 16:20:00
Message: <web.55b6916451768ec97a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:

> Also some other functionnalities have been added since you branched such as
> UberPOV support in user preferences, blurry reflexions, etc. Just to make sure
> you know about it.

I don't have this version.
And, its additional opportunities are unknown to me.

>
> The inteface you added for Globals is great I think I will push it whenever I
> can.
>

Important and unimportant parameters are unknown to me. Time will show what to
hide, and what to show

>
> Your work is inspiring. Keep it up.  For now, your version has one problem: One
> needs to activate the nodes outside of the POV-Ray Rendering mode, could you
> make it so that user who just installed Blender and pov could create a material
> or modify the default one with the default scene right after they activated the
> addon and switch Blender to POV-Ray renderer? I'm thinking of some switch
> between nodal /non nodal materials, so that you don't simply discard all the
> existing non nodal functionality of the script.
>
> Thanks.

No nodes. Pattern pavement


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