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Hi,
I have a macro for torus as
#include"transforms.inc"
#macro Torus(Center, Normal, Radius1, Radius2)
torus{ Radius1, Radius2 Reorient_Trans(y, Normal) translate Center }
#end
object {Torus (
1, 0, 0, 0, 0, 0, 2, 4)
texture{ pigment{ LightBlue} }}
How I modify it to make elliptical torus?
--
Thanks
Gurwinder Singh Bains
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