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Hi!
Picture shows results of Blender Internal Render and POV-Ray.
I can achieve smoothing as in Internal or not?
#version 3.7;
global_settings {
}
sky_sphere {
pigment {rgb<0.050, 0.050, 0.050>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare data_Mball_ob = blob {
threshold 0.8
sphere { <0,0,0>, 1.702, 2 texture {Default_texture} scale
<1.775,1.775,1.775> translate <-0.919648, 0.000000, 0.000000>}
sphere { <0,0,0>, 1.702, 2 texture {Default_texture} scale
<1.775,1.775,1.775> rotate <-2.504e-06,-0,0> translate <-4.598535, 0.000000,
0.000000>}
}
object {data_Mball_ob}
light_source {
<1,5.58,7.03>
color rgb<1, 1, 1>
fade_distance 25.0000000000
fade_power 1
}
camera {
perspective
location <1.151930, 5.343666, 8.930576>
look_at <-2.207098, 0.000000, 0.000000>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
}
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Attachments:
Download 'blob.jpg' (27 KB)
Preview of image 'blob.jpg'
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