POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots : Re: Blender to Povray: unofficial version [new thread] Server Time
21 Apr 2026 04:32:38 EDT (-0400)
  Re: Blender to Povray: unofficial version [new thread]  
From: LanuHum
Date: 19 Jun 2015 13:55:06
Message: <web.5584565051768ec97a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:

>
>
> Although I know why you say that, I can't let you say it. Because I did receive
> a lot of help from Ideasman 42,  and mont29 (I don't know if they whish to see
> their real names written or prefer the nicks) both are two of the main Blender
> developers (under paid contracts for the Blender Foundation). Here is how the
> help was provided: Every time the api Broke, Ideasman changed the script
> himself, to adapt to the change. the POV-Ray exporter served as a testbead for
> it so it's been updated up to now, and I had to change almost nothing myself for
> the api changes! This is why it is vital for you to try and get your branche
> able to merge back with the trunk, this way you can get pauses without seeing
> your code is broken when you get back to work. it's collectively maintained.
> Mont 29 speaks french and is the developer of the FBX exporter so he knows well
> the connected fields of Blender data structure, file formats, geometry, export
> process... For all these reasons and also because he's like the second circle of
> coders while ideasman (generalist) and brecht(cycles developer) are the first
> circle, I tend to go to him first when I'm stuck (even though he does have a lot
> of work too, the first circle are kind of always on fire, (look at
> #blender-coders IRC channels and you'll see what I mean) so you need to be extra
> careful with what time you steal from them, especially because all of these guys
> are very generous and responsive (mont29 included). but they do need to sleep.
> The last to date example of mont29 contribution is with export of smoke
> simulation: I had managed to export the smoke cloud but it appeared with some
> transformations, he helped me settle this, previously he also helped to do the
> instancing system, and so many other improvements.
>
> However, to be fair, I should add that the project is one among many for them,
> so we can only hope for so much from them, they are already providing their
> maximum assistance.

Good!
Sorry!
Thus, Blender - free program which is constantly transformed.
Python API Blender is also created for all, but only the elite can use it.
We can ask them to help.
Well.
Nevertheless it is strange to ask for the help developers.
You can present such situation with Autodesk Maya or Cinema4D?
Someone bought Autodesk Maya today...
In a month there was an Autodesk Maya updating
The user can't write scripts any more, writes letters to developers.
Or...

But, why the Povray developers don't arrive as the Blender developers arrive?
In the example.pov file wrote 10 years ago:
sphere {0,1}
Today in the example.pov file write:
sphere {0,1}
And, it works.
That you told if today it is necessary to write
sphere {0,1},
tomorrow it will be necessary to write
sphere {1,0},
and the day after tomorrow it will be necessary to write:
{1,0} sphere
???
In the Blender such funny things - the law.


My nodes worked at 2.74
My nodes don't work in 2.74.5.
Changes happened, but functions didn't change.
Or is worse than that...
Yesterday I could rewrite class ShaderNodeTree, but today I can't...
Today I have to take away time from the developer to learn: "Why he made it? For
whom is it useful? How to fight against it?" :):):)

Sorry!
I don't know English.
Possibly, you didn't understand that I wanted to tell. :)


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