POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots : Re: Blender to Povray: unofficial version [new thread] Server Time
21 Apr 2026 04:32:16 EDT (-0400)
  Re: Blender to Povray: unofficial version [new thread]  
From: LanuHum
Date: 18 Jun 2015 14:35:00
Message: <web.55830eb151768ec97a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 18-6-2015 11:50, Mr wrote:
> >
> > Another thing I do when I'm sick of no-one understanding the great potential of
> > a Blender/POV synergy: rather than totally give up, let's pause development and
> > make sample materials or pictures! That's what people need to see to realise
> > what our exporters can do!
> >
> >
>
> Exactly so! I fully support this suggestion.
>
> To Lanuhum: Don't let silence discourage you. I think more people than
> you think are interested, only most stay in stealth mode waiting for
> further developments.
>
> --
> Thomas

Thomas, Mr, thanks!
Not only silence discourage to me.
The community Blender is very strongly attached to the renderer of Cycles.
The Blender developers constantly create obstacles for those who wants to use
other renderers.
They constantly break Python API.
Now my exporter doesn't work with Blender-2.74.5.
Instead of development of the exporter I looked for the reasons which don't give
to the program to work.
I corrected, but lost nerves and time.

Users of Povray can help if provide source of a full Povray-scene which Cycles
won't be able to create. ( Either it is heavy, or it is difficult)
Well for a scene:
1. Peeling paint isosurface.
2. Colored glass with refraction caustics
3. Reflecting surfaces with reflection caustics.
4. Both: 2 and 3
5. Polygon to circle loft.
6. Boolean with spline-based objects.
7. difference{
sphere{} // or cylinder{}
cone{}
}
and so on...

If I have some samples of scenes, I will be able to adjust the exporter to
repeat it using Blender.
Independently I will long go.
But I go!  :)


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