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Cousin Ricky <ric### [at] yahoocom> wrote:
> On 06/05/2015 03:52 AM, Rolf Umbach wrote:
> > I have a transparent object created with a sphere_sweep and some light sources
> > around. The problem is that the transparent object (a helix - see attachment)
> > produces solid/strongly reflecting solid sections normal to the sweep. I guess
> > these are not supposed to be there and I was wondering if there is a way to get
> > rid of them.
>
> Which version of POV-Ray are you using? I get vastly different results
> depending on which version.
>
> The sphere_sweep object is known to be buggy, especially with cubic
> splines. But again, the bugs are different depending on the version of
> POV-Ray.
Hi,
I am currently running version 3.7. Is there a specific version you would
recommend to get rid of this bug or should I just try all (the more recent ones)
of them?
In any case, thanks for the quick reply!
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