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scott <sco### [at] scottcom> wrote:
> If I add the following lines at the start then I get no error:
>
> #local Drill_Size = 1;
> #local Radius = 1;
> #local Point = 1;
> #include "transforms.inc"
>
> Do you get the same result?
I already checked that I had included transforms.inc - which was also
demonstrated by my SDL crapping out IN the included code.
My setup seemed to be choking on "trasform", and I couldn't dig up any
documentation on that command, so I just cut and pasted the matrix transform
into my SDL, made a few mods, and it works.
So, no idea what the underlying problem is. :(
Doubly annoying since that wasn't the damned axis I wanted to rotate around
anyway. (eyeroll)
But the drill bit came out nicely. :D
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