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"And" <49341109@ntnu.edu.tw> wrote:
> Could you give me an example (code)?
>
> I never saw it.
#version 3.7;
global_settings {
}
background {rgbt<0.05, 0.05, 0.05, 0>}
#declare Default_texture = pigment {rgb 0.8}
#declare Material = texture {pigment {rgbt <0.8,0.8,0.8,0>}}
#declare height = 0.5;
#declare poly_n = 3;
#declare poly_r = 0.5;
#declare cycle_r = 0.13;
#declare an = 2*pi/poly_n;
#declare poly_thr = poly_r*cos(an/2);
#declare bound=max(cycle_r,poly_r);
#declare multi = 10;
#declare poly_obj =
polynomial{
4,
xyz(0,2,2):multi*1,
xyz(2,0,1):multi*2*height,
xyz(1,0,2):multi*2*(poly_thr-cycle_r),
xyz(2,0,0):multi*(-pow(height, 2)),
xyz(0,0,2):multi*(-pow(cycle_r - poly_thr, 2)),
xyz(1,0,1):multi*2*height*(-2*poly_thr + cycle_r),
xyz(1,0,0):multi*2*pow(height,2)*poly_thr,
xyz(0,0,1):multi*2*height*poly_thr*(poly_thr - cycle_r),
xyz(0,0,0):multi*(-pow(poly_thr*height, 2))
sturm
}
#declare mockup2 =
difference{
cylinder{
<0,0,0.0>,<0,0,height>, bound
}
#for(i, 0, poly_n-1)
object{
poly_obj
inverse
rotate <0,0,degrees(an*i)>
}
plane{
<1,0,0>,-poly_thr
rotate <0,0,degrees(an*i)>
}
#end
texture {pigment {rgb 1}}
scale 3
rotate <0,90,90>
}
mockup2
light_source {
<4.08,5.9,5.1>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
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